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The Allegiance Battle Group is the Simming/Star Wars RPG division of the Rebel Squadrons. Based in the Baphomet system of RS space, the ABG participates in the most dangerous, challenging and versatile missions anywhere. The Allegiance Battle Group utilizes elements of both the West End Games (d6) and Wizards of the Coast (d20) versions of the Star Wars RPG game to provide a role-playing experience not found anywhere else. Think you've got what it takes? Sign up!

Latest News

Last updated May 14, 2008 by RA Cyrel Vandroth.

05/14/2008: Enhanced Awareness now can be learned/used for just Search or Listen. A character does not need to have both at 5D+1 in order to learn the skill.

05/11/2008: Race Adjustments:

Defel starting attribute die increased to 18.
Defel Dexterity opposed increased to 4D+1.
Defel Perception opposed increased to 5D.
Defel Claw damage decreased to STR+1D+1.

Dathomirian Racial Statistics Updated.
Dathomirian starting attribute die increased to 18.
Dathomirian Move added, 10/13.
Dathomirian Racial 'Survival' skill now gets a free +1D and upgrades for half cost.

Dantari Racial Statistics Updated.
Dantari starting attribute die increased to 17.
Dantari Move added, 10/13.

05/10/2008: Race Adjustments:

Barabel starting attribute die increased to 17D+2.
Barabel Knowledge Opposed increased to 3D+1.
Barabel Mechanical Opposed decreased to 2D+1.
Barabel Strength Opposed increased to 5D+1.

Bimm Homeworld Updated.
Bimm starting attribute die increased to 18.
Bimm Knowledge Opposed increased to 5D.
Bimm Mechanical Opposed increased to 3D.

Bith starting attribute die increased to 18.
Bith Knowledge Opposed decreased to 5D.
Bith Mechanical Opposed decreased to 4D.
Bith Strength Opposed increased to 3D.

Bitthævrian starting attribute die increased to 18.
Bitthævrian Knowledge opposed decreased to 4D.
Bitthævrian Strength opposed increased to 5D.

Bothan starting attribute die increased to 18.
Bothan special quirk, 'Bothan Spy' added to racial entry.

Bovorian starting attribute die increased to 18.
Bovorian Knowledge opposed reduced to 4D+2.

Caamasi Racial Statistics Updated.
Caamasi starting attribute die increased to 18.
Caamasi Telepathic Memory Sharing increased in power; Force users may share memories with a 'Moderate' Telepathy check.

Cathar starting attribute die increased to 18.

Celegian Racial Statistics Updated.
Celegian starting attribute die increased to 18.
Celegian Cyanogen Life Support Chamber adjusted, 30 HP, 4D/4D armor.
Celegian Stamina check is now Difficult +4 per round they are exposed to oxygen.

Cerean Racial Statistics Updated.
Cerean Speed increased to 11/13.
Cerean starting attribute die increased to 18.
Cerean Initiative Bonus now reads: Add a 1D bonus to a Cerean's Perception roll when determining Initiative. A Cerean may choose to go first during any List Order.

Cha'wen'he Racial Statistics Updated.
Cha'wen'he starting attribute die increased to 18.
Cha'wen'he Strength opposed increased to 4D.
Cha'wen'he Armor increased, 2D/2D protection.

Chandrilan starting attribute die increased to 18.

Charon (Both Races) starting attribute die increased to 17.
Charon (Both Races) Spinneret webs have Strength equal to their user's.
Charon (Both Races) Claw damage reduced to 1D.
Charon Bioscientists now receive the Genetic Engineering advanced skill for free upon creation. It is upgraded as if it were a normal skill.
Charon Warriors now receive the Martial Arts advanced skill for free upon creation. It is upgraded as if it were a normal skill.

Chevin Humanoids starting attribute die increased to 19.

Chikarri starting attribute die increased to 18.

Chiss starting attribute die increased to 18D+2.

Corellian starting attribute die increased to 18.
Corellian movement added, 10/13.

Coruscanti starting attribute die increased to 18.
Coruscanti movement added, 10/13.

Coynite starting attribute die increased to 18.
Coynite Knowledge opposed reduced to 3D.
Coynite Mechanical opposed reduced to 3D.

05/06/2008: Race Adjustments:

Abyssin starting attribute die increased to 18.
Abyssin Perception Opposed increased to 4D.
Abyssin Strength Opposed increased to 5D.
Abyssin Regeneration rewritten to reflect current rule set.

Adarian starting attribute die increased to 18.
Adarian Technical Opposed increased to 4D+2.
Carbon-Ice Drive Engineering now comes in at Technical die level.
Carbon-Ice Drive Programming/Repair CP cost increased to 10. Now comes in at Technical die level.
Adarian Long Call damage increased to 4D, resistible by Strength.

Akwin starting attribute die increased to 18.
Akwin Dexterity Opposed reduced to 5D.
Akwin Knowledge Opposed increased to 4D+2.
Akwin Perception Opposed reduced to 4D.
Akwin Strength Opposed reduced to 5D.
Akwin Technical Opposed increased to 4D.

Alderaanian starting attribute die increased to 18.

Amanin starting attribute die increased to 18.
Amanin Dexterity Opposed increased to 4D+1.
Amanin Strength Opposed increased to 4D+2.
Amanin 'Roll' special ability adjusted, now can be used as an attack.
Amanin HP Cap increased to 60 due to 'Redundant Anatomy'.

Anguilla starting attribute die increased to 18.
Anguilla Swimming bonus reduced to +2D.
Anguilla Slippery Skin adjusted due to rule set.

Aqualish starting attribute die increased to 18.

Aramandi starting attribute die increased to 17.
Aramandi Dexterity opposed increased to 4D+1.
Aramandi Strength opposed increased to 4D+1.

Araquia starting attribute die increased to 18.

Arcona starting attribute die increased to 18.
Arcona Dexterity opposed increased to 4D.
Arcona Perception opposed increased to 4D.
Arcona Strength opposed increased to 5D.
Arcona 'Natural Armor' adjusted to 1D Physical.
Arcona Salt addiction changed to be an acquired Character Quirk.

Arkanian starting attribute die increased to 19.
Arkanian Dexterity opposed increased to 4D.
Arkanian Move added, 12/15.

Askajian starting attribute die increased to 18.
Askajian Dexterity opposed increased to 4D.
Askajian Knowledge opposed increased to 4D+1.
Askajian Mechanical opposed reduced to 3D.
Askajian Perception opposed reduced to 4D+2.
Askajian Strength opposed increased to 4D.
Askajian Technical opposed reduced to 3D.
Askajian Sprint added, 12.

04/30/2008: A new ADV PERC skill was added to the manual, it's called "Resist Force". Guess what it does?

04/21/2008: Elaborated on which skill, Listen or Search, is used to detect sneaking characters. Essentially: If you can see them (180 degrees to your front), Sneak. If you can not (180 degrees to your back), Listen. Just a bit of common sense applied to things. These assume that you're not actively looking around for someone, or listening, in which case you use the appropriate skill.

04/19/2008: Expanded Enhanced Awareness to also include Listen. Added a Listen requirement to Enhanced Awareness. Clarification: If you do not have Listen, but have EA, you may still use EA for Visual Perception checks.

04/11/2008: Added a section on taking additional time to complete a design to the Equipment Design/Construction/Modification section of the manual. http://abg.rebelsquadrons.org/manual/guide.php?id=69

A new BASIC Perception skill, Listen, has been added to the manual. See http://abg.rebelsquadrons.org/manual/guide.php?id=53 for details.

10 Random non-NPC characters have been given the Basic Skill 'Listen' so that it might permeate itself through active ABG players more quickly. Please check your character sheet(s) for the skill.

04/10/2008: Biotech structural skeletal reinforcement protection bonus changed to full Physical. Reduced protection to 1D. Damage taken is now 2D HP damage instead of Strength damage, on any STR skill Rcomp.

Cybernetics, Finally! http://abg.rebelsquadrons.org/manual/guide.php?id=74

04/08/2008: Cyborg Technology has been renamed to Cybernetic Engineering.

Strength enhancements were adjusted to modify Perception instead of Dexterity, leaving all six attributes with clearly laid out 'opposing' attributes that are damaged if cybernetic installations fail.

Enhancement bonuses for all Mastercraft implants have been clarified: They add to the raw attribute value.

04/07/2008: Two new Technical skills, Personal Shield Repair and Starship Shield Repair have been added to the manual.

Personal Shield Design has been added to the manual: http://abg.rebelsquadrons.org/manual/guide.php?id=75

4/5/2008: The manual: taking action page was updated to include rules on deflecting attacks and dodging grenades. The 'Using the Force' section has been updated for deflections made with LSC active, including re-directed attacks. Running and LSC have been updated to reflect these changes.

03/22/2008: Decreased the HP gain of the 'Hardness' package by 5.

Removed Capital Ship Piloting and Capital Ship Gunnery as skills modified by the Advanced Vehicle Interface implant.

03/19/2008: Clarified Wounding difficulty increments.

Actually wrote what wounding DOES (Doh..) in the Melee Weapon Construction/Design section.

03/13/2008: BLASTER DESIGN, woho! http://abg.rebelsquadrons.org/manual/guide.php?id=73

03/08/2008: The Raffle was a great success! Thank you to all whom participated!

ABG Raffle! To take place 03/08/2008. There will be Five different raffles for various prizes, each raffle will cost increasing amounts of CP starting at 1 and going to 5. A random number will be rolled, based on when you express interest in joining. Anyone may participate, and the prizes will be rolled at 9 PM EST, and announced immediately.

Raffle Prizes and # of CP they cost:

1 CP - 5,000 Credits OR E-WEB Heavy Repeating Blaster OR Stormtrooper Commando Armor (Winner's choice)

2 CP - 20,000 Credits OR 1 Heavy Weapon of the winner's choice OR one free Basic skill

3 CP - +1 To any Basic skill of the winner's choice. OR +5 HP (can not exceed 50) OR a DC 20 item from any creation system.

4 CP - Any two Basic Skills OR a DC 25 item from any creation system OR +1 to any attribute.

5 CP - +1D to any Basic skill OR 1 free Advanced and 1 free Basic skill OR +5 HP Cap. (HP also increases by 5)

If you're interested in participating, contact Raven with which raffles you'd like to enter, remember; first come first serve!

Servo DC for armor increased to +6, may only be mounted on 100% coverage armor.

03/06/2008: SoroSuub EZ-Snap 48sR cost increased to 30,001 Credits.

Araykd Corporation XP-X1 cost increased to 150,000 Credits.

03/05/2008: Adjusted the DL-23 Electro Pulse Pistol. The weapon was fairly useless in our system; so the pistol was pumped up a bit. It now reduces DEX and STR by 1 pip per hit for the end of the round you are hit and the subsequent round.

Adjusted the Anti-Personnel Blaster to have actual Die-code penalties instead of static modifiers. Clarified how many shots the blaster has since its different modes are dependent on it.

Adjusted the BlasTech E-11/M to actually have an accuracy bonus as defined by the description of the weapon.

Adjusted the BlasTech P11 to have a static DC increase value of 8 instead of 2D for Blaster Repair rolls.

Downgraded the class of the BlasTech EE-6 Blaster Rifle. It is now a Medium weapon instead of Heavy.

Upgraded the class of the BlasTech H11. It is now a Heavy weapon instead of Medium.

Increased the damage of the EKX-10 Blaster Rifle to 6D+1.

Increased the damage of the Heavy Assault Rifle to 5D+1.

Increased the damage of the Prax Sniper Rifle to 6D+2.

Increased the damage of the FF-3000 Reticular Blaster Rifle to 6D+1.

Increased the damage of the SoroSuub Stormtrooper One Blaster Rifle to 5D+2.

Increased the damage of the Yaeger Central Munitions BR-2A Military Issue Assault Rifle to 5D.

Increased the range of the BlasTech Sharpshooter V to 500 meters.

Decreased the range of the Yaeger Central Munitions BR-2A Military Issue Assault Rifle to 220 meters.

Decreased the range of the Tenloss CXR-6 Disruptor Carbine to 40 meters.

Decreased the range of the BlasTech P11's normal power packs from 350 meters to 300 meters.

A New Advanced Skill, Two Weapon Focus has been added.

Two Hands has been renamed to Two Weapon Fighting.

The Requirement for Two Weapon Fighting has been reduced from 4D Dexterity to 3D+2.

The Strength requirement for One Hand has been increased from 3D+2 to 4D.

See the Taking Action section of the manual, under http://abg.rebelsquadrons.org/manual/guide.php?id=12 for details on changes to Two Weapon Fighting, specifically, the section marked: Two One-Handed Weapons.

Rewritten explanations of Two Weapon Fighting and One Hand can be found on the Advanced Dexterity and Advanced Strength skill sections of the manual.

The skill Two Weapon Focus may be viewed at the bottom of the Advanced Dexterity section.

2/29/2008: Weapon sizes have been added to the Taking Action section of the manual and additional clarification was added.

2/29/2008: Equipment Design/Construction/Modification has been updated with a differentiation between Installation and Construction. PLEASE SEE THE NOTE AT THE BOTTOM ABOUT MENTAL FOCUS.

2/29/2008: The DC to install, and the modifier increases on Implant Slots have been increased. These changes effect all previous non-installed models. Installed models do not need to be reinstalled/etc.

2/25/2008: FA/Medpack confusion clarified. If you lack any tools, FA DC increases by 5.

02/09/2008: FA may now heal a character above 50% HP. To do so, the base DC to apply FA is raised to 18.

02/09/2008: Players no longer receive CP back when they roll a bonus on an upgrade; but the bonus is still ignored.

02/03/2008: Advanced Skills (Except Medicine, as seen in the Character Death section of the manual) may no longer be used untrained. They may be used at -1D if you are currently learning it. Basic skills being learned may be used at a -2 penalty while unlearned they may be used at -1D. --- Force Power hard cap increased by 1D, powers allowed to be removed from hierarchy.

1/29/2008: Inflict Pain toned down a bit, Masquerade made more effective at higher skill levels.

1/26/2008: Control Mind, Lesser Force Shield, and Greater Force Shield have all been tweaked to be less overpowering.

1/23/2008: Rules for the modification and repair of lightsabers has been added to the 'Building a Lightsaber' page of the manual.

1/17/2008: Several New Advanced Skills added, rules on movement added.

1/15/2008: Force alchemy, CONTROL, and Affect Mind have been changed.

1/9/2008: The penalty for attempting to use a power above your rank has been increased to -3D (previously it was -1D).

12/07/2007: Minor rules clarifications on Bolt of Force and slightly tweak to Return Another to Consciousness.

12/07/2007: Rules on failing construction/modification checks have been added to the manual in the new Creation/modification section.

12/05/2007 Cybernetics was updated to clarify on the use of implant slots, Force Speed was clarified.

12/04/2007 - Nerfed the T-27A2 "Blackjack" Riot Suppression Rifle; it was far too powerful.

12/02/2007 - New Starship Design/Construction System
http://abg.rebelsquadrons.org/manual/guide.php?id=68

Space Transport scale modifier added, 8D level.

11/30/2007 - Thank you Licah for coding this awesome main-page news stand for us. We all appreciate it.

So yeah. New news stand! Huzzah! All critical rule changes/announcements will now be listed both here and in the fourms for easy reading. Sim synopsis outlines may be posted here in the future but for now this will likely just stay informative.


Website

Last updated Thursday, December 29, 2005, by RA Licah Fox.

Graphics designed by GEN Deltan Saviri.
Implementation by RA Licah Fox.